HAPPY NEW YEAR

Life Comes Only One Time, So Live Life to the Fullest and Enjoy Every Moment. Happy New Year - Your Games-F2P

PATH OF EXILE OPEN BETA

The free-to-play action RPG Path of Exile now has an open beta date stamped on it. Developer Grinding Gear has announced that the game will be in a public state on January 23, 2013

PLANETSIDE 2 CHECK IT OUT!

Planetside 2’s most expansive firefights might be among the most intense you’ve ever had. The massive first-person battles make you fear every step and celebrate every kill, knowing that one small victory contributes to the greater cause.

COMING SOON: CHAMPIONS OF REGNUM

Champions of Regnum is the latest expansion to the beloved Regnum/Realms Online franchise. The full release of this intense free to play RvR MMORPG is coming soon, but a VIP Preview for existing and former players started Dec 20, 2012.

Thursday, January 3, 2013

Restricted to Asia: Ragnarok 2 Beta


Ragnarok Online 2 had a rocky start in late December, with publisher Asiasoft having to delay the open beta date due to high server congestion which caused the game to be unplayable for most. The new open beta date was set for today, January 3rd and as promised Asisasoft has released RO2 into open beta, but with some changes that have the community absolutely furious.

Originally Asiasoft had marketed their release of Ragnarok Online 2 as the first English version of the game with fans being led to believe they could access the game in the west despite the actual servers being located in the SEA region. In a quick turn of events however, Asiasoft released a message yesterday via the game’s Facebook page stating that the game would only be available to gamers from Malaysia, Singapore, Thailand and Vietnam due to “Asiasoft’s “licence agreement with the game’s developer, Gravity Co.” Which means unless you are from those areas you wont be getting in.

There is no question that it was a severe oversight on Asiasoft’s part to not announce the change in service areas sooner, especially since the company seems to pride itself in being the first ever publishers of an English version of the game, yet the largest English speaking areas cannot actually play!

The question as to whether or not Ragnarok Online 2 would actually be a subjectively good MMORPG is a whole other topic. If Duke Nukem has taught us anything, the wait can often times be more memorable then the game itself.

Editors Note: Some players have reported that despite the official FB announcement, the game appears as if it hasn’t implemented any IP block. Perhaps the company was alluding to just player support and payment options. Nevertheless, don’t be surprised if an IP block is implemented soon.

More infos about Ragnarok 2 HERE

Your Games-F2P

Check it Out: WARFRAME



Warframe is a free to play sci-fi third person hack-slash shooter by Digital Extremes. Players can choose from multiple “warframes” each with their own unique powers and attributes. The gameplay is somewhat similar to Left 4 Dead with players teaming up with friends to complete co-op PvE levels against hordes of challenging AI.

Below you find a 17min. gameplay video and some screenshots of this cool game:





Tuesday, January 1, 2013

Games-F2P's Tip: War of The Immortals


War of the Immortals, which went live a year ago, is from free-to-play specialist Perfect World Entertainment. PWE should sound familiar. The growing Chinese company is responsible for publishing multiple titles on this side of the pond, including Perfect World, Forsaken World and Rusty Hearts, backed by numerous content patches for each.




Character Selection: The character selection screen looks quite nice and polished. Nothing unexpected from a PWE title. It has a nice temple in the background and the hellbears are certainly not misplaced. Right of the bat, the player can choose from a relatively high eight different classes, each of course specializing in its own unique gameplay. All characters definitely do look flashy when the player is choosing one, showing how their aesthetic design can look at the end of the leveling curve.





Tutorial & Story: The story and tutorial at the beginning are not a distinct drag of rudimentary quests and basic commands. The starting aspects are superbly woven into each other. When the player first starts a character, he will learn immediately why he is there and the first couple of quests he receives sneakily reveal themselves as a tutorial. Yes, secret learning. Showing some of the things the selected class is capable of. After the start, the tutorial will begin popping up now and again as the player hits a certain level and it will detail new-found gameplay enhancements and abilities for that just-reached level. What PWE overlooked is that at the start, the player doesn’t know a thing about leveling his skills. A new player is in there blind, flailing around and potentially wasting leveling time. The tutorial eventually details the crucial bit of information, at level 30. It may be to avoid information overload, but it might be a better idea to tell the player how to level up his skills, much, much earlier.


User Interface: The interface has nice look to it, clean and simple. Everything you need is quite easy to find and doesn’t get in the way of playing the game, which can be all too common in today’s complex MMOGs. The only part of the interface that will irk many is the chat screen. It doesn’t take up much space and is easy to manage, but when someone uses a warcry (a Warcry, like a Yell, can be seen by everyone) it pops up on your screen right in front of the player and might get in the way. The same system is used when the game wants to inform the player something, which happens often. Mind you, this isn’t just the regular announcements the player will see, this also includes hearing when someone did something ‘great’ in the game, a server-wide acclaim, and with the player base it has already and everything being so new, it does pop up regularly.



Combat: There isn’t much to say about the combat in this game besides that it looks really flashy but gets repetitive after a little while. Sadly, this is a common trait of PWE’s products. The core gameplay, combat, is often repetitive and shallow, with little complex strategy involved. The player only gets a set amount of skills to use in combat and the player will just be using one or two a lot. There is not much of a rotation to worry about.

Quests, Leveling and Dungeons: The quests in War of the Immortals are the generic kill X amount of this, gather set amount of that, perform this FedEx delivery because I’m lazy. Sometimes there’s a twist. Still generic quests – i.e. go kill that man – but before the player goes out and commits the despicable act, he will need to gather a set amount of a certain item, go to another person to get some sort of blessing and than go the the guy he needs to kill and throw the items in his face so he gets angry. These kind of quests are a nice twist, even if they remain relatively generic and a bit time consuming. It gives players more of a direction, a reason to the mayhem and an avenue to a plot.
The leveling I have seen in the game is fast. At the start it will only take a brief 15 minutes to become level 20 or so. Eventually. the pace begins to crawl. When I neared level 40, it began to take hours instead of minutes to level 5 times. As for the dungeons I have only seen one, but I presume they work the same way. The player talks to the dungeon portal, chooses what kind of level (easy, normal or hard) he wants and the task begins. The player does need to be in a party. How to circumvent that if the player can’t find a party…? Create your own party but be the only one in it. The dungeon doesn’t mind that and the player can walk right in. I did the first dungeon, both easy and normal, on my own and did so with ease. The first dungeon is far too easy and the glitch doesn’t promote working together at all.

Polish: The game does look quite nice. Barring the minor issues mentioned above, the only major polish needed is some polish for the camera system. When the player wants to rotate his camera just a small bit, it just doesn’t go as flawless as it does go when the player wants rotate for 180 degrees or 360 just to look at his character. Minor tweaks are commonplace, and having them be a hassle is disappointing.




Cash shop: The cash shop is far more complete than Rusty Hearts was. Even more important to an end-user, the shop is easy to navigate and organized with nice tabs. One monetary concern, there is so much stuff available that the hardcore player needs that it is almost mandatory to have ZEN to progress efficiently and perform at a high level in War of the Immortals (some of those items do drop in dungeons).
The different tabs include “Functional” which contains utility, specialty and remedy items. Remedy items are the generic (better) potions, special has the wedding pack and utility has resurrection items, bag expansions and warcry trumpets (so the player can actually use the warcry command). Yes, you have to pay for the privilege of being annoying. After functional items, we have the “Forge” tab. In this tab, the player finds the gems to socket into their weapons and armor, but also the items to remove those gems from their equipment. This allows players to socket items with any old gem they have for starters, and conveniently remove them as better perks become available.
Going over into the “Pets” tab, this area has new attack skills for player pets, as well as new pets to buy (which include pigs and bears!). Also available are items to fortify pets and obtain even more pet slots. The “Mount” tab hosts a couple of neat mounts and the items necessary to upgrade the players mount. These will be all but required upgrades for most players. Last but not least, the “Fashion” tab. Oh what frivolous yet attractive items are possessed here. Different costumes for characters, items necessary to redo your head, hair and portrait and not to forget, different wings that the player can buy. The joys of vanity. For me the mounts are definitely worth it – especially the Phoenix mount – and the gems become an integral part of any min-maxing player. The pet items are far more important than your average non-combat pet, as any min-maxer will point out, making the section worth the ZEN.

Overall: “Does the game have redeeming qualities?” I hear the players ask. Sure it has them. The pet system in this game is done well. An expected feature from PWE products. Most players would love that type of camaraderie in other, even AAA, products. Surprisingly, the story is done well too.

Happy New Year!




May this New Year brings you Immense happiness in all you do. May the fireworks brings you
The sound of Victory in your ear. Wishing you happy New year!

Your Games-F2P

Below you can see the firework of Switzerland - Basel 2012-13.




Monday, December 31, 2012

Loadout Review

 


Ever played an MMOFPS and loved a gun, but wished it had more stopping power? Perhaps a bit more stability, maybe sets your opponents on fire? In Loadout, by Edge of Reality, the world’s your oyster when it comes to guns, guns, and even more guns. Boasting a whopping 1.5 million weapon combinations, the game promises intense, action packed gameplay, filled to the brim with crude humor, comical loss of limbs, and did we mention guns? In a market that has been saturated with shooters as of late, how does Loadout hold up against the competition?
Locked and Loaded
There is very little in the way of character creation when you start Loadout; in fact, you can simply jump into the action right away when you log in. However, customization will be found substantially in weapon-crafting  You start with three weapons: an assault rifle, a grenade launcher, and a tesla shotgun. The former two weapons are stock; they cannot be dismantled for spare parts. The tesla shotgun is fair game, however.
In the beginning, you can only make a handful of simple guns. The game starts you with a few parts, but to make some of the truly fascinating weapons, you’ll require additional parts that you earn while playing. The starting weapons, however, are not bad by any stretch of the imagination; they are simply plain compared to what can be made through the weapon-crafting system.


Build a Better Gun
Since the main focus of the game is Weaponcrafting mode, you will spend a great deal of time piecing together weapons. While you may not have all the parts you need to make something truly amazing, Loadout provides the flexibility to create whatever you want right from the start, and test out your sinister creations on a practice range. In addition to the standard slugs, weapons can also fire Tesla energy that arcs between opponents, use pyro rounds to set them on fire, or heal and boost your allies.
When it comes time to put a weapon together, there are a few options if you find you don’t have the parts required. By using trial tickets (in bronze, silver, gold, and platinum varieties), you can borrow the weapon you’ve made for a period of three hours to seven days. If you have the coins, you can outright buy the weapon parts you need to craft the item, though this option seems to be rather expensive. Finally, you can save the weapon as a blueprint, allowing you to recall it when you do have the parts to finish its build.


+3 to Manliness
In addition to creating weapons, you can also edit the appearance of your. In your loudout section, you can change what weapons each loadout has, along with the type of equipment you use – you start with a grenade, and unlock more equipment like shields as you level up – and finally have the option to customize your avatar.
You will initially have access to two different looking characters. One looks suspiciously like Rambo, and the other like Mr. T. As you play, you can unlock various head, upper body, and lower body items for use, giving the wielder of your killing machines a distinct look. You can also set up to four different taunts to use from popular culture, including the Carlton, the Cabbage Patch, and Gangnam Style, all in the name of adding insult to injury.

Getting Into the Game
Loadout currently offers four different modes of gameplay. For each mode, having proper loadouts is the key to success. Blitz has you and your teammates capturing control points to score. After one team achieves a specific number of captures, that team wins. Death Snatch is like other Deathmatch style modes, but instead of just killing your adversary, you must also collect the vials they drop to score. This also means you can collect your allies’ vials in order to prevent the enemy from taking the lead.
Jackhammer is similar to Capture the Flag, but like all the other Loadout modes, it, too, has a twist. While the goal is to get the hammer from the enemy base to yours, the hammer is also an incredibly powerful weapon, and any enemy you defeat with it will increase the value of the hammer when it is turned in to your base. Extraction is a fairly unique mode where one player on each side is labeled the Collector, and must collect blutonium scattered across the map. The person that is the collector changes throughout play, so the battlefield is ever shifting.
Speaking of maps, you’ll find that maps in Loadout are relatively simple and straightforward. Clever players may find ways to get atop buildings or structures, using the environment to their advantage. Maps also feature scattered power-ups to help boost your game (or your enemy’s, if you’re unlucky).

Final Verdict: Great
While Loadout seems to poke fun of the FPS genre slightly, it is a very solid title at its core. Guns are balanced, and provide a good background for teamplay with healing and boosts taken into account. It is a bit difficult to get everything you want for your wonder gun, but with time and games well played, they will come along with additional equipment. Combat has been kept fast and furious, but functional, and enjoyable. While some people may not appreciate the crude humor, Loadout offers a great deal of fun and entertainment for anyone looking for a new MMOFPS to enjoy.

Planetside 2 Review

The Good

  • - Huge, intense battles are a chaotic blast
  • - Even at low levels, you feel you are contributing to the war effort
  • - Combat diversity makes every confrontation feel different 
  • - Smart implementation of the free-to-play pricing model

The Bad

  • - Inconsistent technical performance
  • - Lack of an in-game tutorial makes the first few hours intimidating.
Planetside 2’s most expansive firefights might be among the most intense you’ve ever had. The massive first-person battles make you fear every step and celebrate every kill, knowing that one small victory contributes to the greater cause. A number of quality online shooters think big, but none think bigger; you are a small but vital cog in a restless war machine seeking to steamroll the opposition with a few dozen rumbling tanks and a vast swarm of armored soldiers.
There’s no doubting the ambition and scope of this free-to-play massively multiplayer shooter, in which thousands of players vie for dominance across three spacious, persistent continents. Before entering the fray, you choose one of three empires: the authoritarian Terran Republic; the rebellious New Conglomerate; or the techno-cultist Vanu Sovereignty. All three boast faction-specific weaponry but share the same six classes, so whether you prefer playing a supportive role as a turret-repairing engineer or blowing up tanks as a heavy assault soldier, each faction has a place for you. There are no class-based vehicle restrictions: you can drive ground vehicles and pilot aircraft, or hop in the gunner's seat and harass the enemy on the go.
Discovering the ways you can contribute to your faction’s cause isn’t easy at first: Planetside 2 is daunting. There are numerous official videos that describe the game’s ins and outs, but they’re not a proper substitute for an interactive tutorial. When you first emerge from your landing pod, you are both awe-stricken and dumbfounded. Dozens of fellow soldiers rush about your faction’s primary base, armored vehicles ramble across the distant landscape, and the hum of nearby aircraft has you peering into the skies. If you’ve played a shooter before, you know how to aim and shoot; Planetside 2’s structural details, however, are initially elusive.
Nighttime often brings fireworks shows of massive proportions.
Nighttime often brings fireworks shows of massive proportions.
The learning curve isn’t as steep as first impressions lead you to believe, however. Once you click through the menus and peruse the map, you have a rough idea of what the game expects of you. And then you take the plunge and engage the enemy for the first time, and begin to understand what your faction expects of you. Planetside 2 makes it easy to join others: with the press of a button, you can join a squad, and multiple squads may join forces and create a platoon. You may also join an outfit--the game’s version of a guild--if you seek even more camaraderie. Text chat and voice chat both work nicely, and while you’ll encounter a certain amount of trash talk, the community is helpful. Your fellow combatants want you to succeed, and they understand a newcomer’s wide-eyed wonder and confusion.
And so you roll out with a squad, seeking to gain control of hotspots like laboratories and tech plants in order to receive factionwide bonuses like reduced vehicle costs. Such bonuses, in turn, relate to resource generation and management. These resources allow you to spawn vehicles at specific terminals, or purchase sundries like grenades. While there are timers that limit how often you can summon a vehicle, there’s no waiting around for jets to spawn, and there’s no fighting over who gets to fly them: once youpurchase a vehicle, you teleport to the driver's seat.
Reloading takes a while, but homing rockets pack a serious punch.
Reloading takes a while, but homing rockets pack a serious punch.
At the original Planetside’s launch, you could spend more time getting to the action than you could participating in it. That issue was corrected in time, however, and developer Sony Online Entertainment has learned from that game’s initial growing pains. There is downtime in Planetside 2, of course, as you travel across the landscape to a hotspot identified on the minimap. But you can also deploy immediately to a raging battlefield using the instant action button, though this option, too, is on a timer. There are occasional lulls that will have you wishing for a gunfight to keep your energy levels high, but a few minutes of travel generally rewards you with some proper shooting. Thankfully, you can sprint indefinitely if you don’t have a ride, which eases the journey.
Once you’re pulled into a frenzied battle, however, you may be overwhelmed by its intensity. And when the singular thrills are over, you’ll be left craving even more.

A sample war story: you and your fellow soldiers climb to the top of a hill. From this vantage point, you see one tank after another lumbering ahead, heading towards a bridge that provides some cover from homing rockets. Meanwhile, bombers soar above, dropping ordnance on your sunderer vehicle, which simultaneously serves as group transport, spawn point, and ammo dump. You and your squad slowly push forward, sniping heavies that dare cross your line of sight and focusing fire on heavily armored MAXs. As you gradually climb the ridge, engineers aim their turrets squarely at you while your own light infantry uses jumpjets to find a higher vantage point. You push ahead to fire a few shots, then pull back to reload and receive the refreshing life force of a friendly medic. Whether or not you win this tug of war is almost immaterial: the fun is not just in the triumph, but in the chaos that precedes it.
Get back out there, soldier!
Get back out there, soldier!
One of Planetside 2’s joys is that even when you’re a novice, you sense that your contribution is meaningful. You could die again and again, but when you are surrounded by a hundred hi-tech troopers, watching your rocket turn a hulking tank into a useless hunk of metal is cause for celebration. Your kill-death ratio isn’t your primary concern: with bullets flying every which way, you expect death, and can only hope to delay it. Coordinating with your squad is the best way to emerge victorious, but there’s room for lone gunmen and solo engineers, because any given action is a contributing one. There’s no heroism in Planetside 2; no one soldier will singlehandedly abolish the enemy and be hoisted upon the shoulders of his adoring teammates. Conversely, your individual mistakes don’t feel too costly, because you’re supported by the positive actions of the rampaging horde.
The sense of immediate contribution in Planetside 2 is important, because it keeps the game from being “pay to win.” You can spend real money on in-game weapons, but you don’t feel like a lesser battlefield presence even with your initial loadout: the one-on-one confrontations that could expose your weaknesses are uncommon, so you don't often experience the common free-to-play frustration of feeling like a peon among powerhouses. Smartly, additions and enhancements like scopes and more effective vehicle armor cost certification points earned in game and can’t be bought with real money. Certifications are arguably more vital to the war effort than weapons themselves, thus staving off the notion that spending money is an easy path to dominance. Just be warned: progress is slow, so it might take dozens of hours before you earn the certifications you most desire.
Be careful not to leave yourself exposed; you never know who might be lurking just inside that doorway.
Be careful not to leave yourself exposed; you never know who might be lurking just inside that doorway.
More important than your weapon’s individual power are the tactical considerations that come to the forefront. Battlefield awareness is one of them: friendly fire is always on, so spraying bullets is not a proper tactic in close quarters. If you don’t exercise caution near ground vehicles, your buddy might inadvertently run you over, and if you go running ahead of the pack, you probably deserve the bullets that riddle your behind. These are complications in other shooters, of course, but when you share the same space with dozens of others, you must take even greater care than you're accustomed to. Another consideration is the tactical positioning of sunderers. Deploy one in an awkward spot, and spawning squadmates might go sliding down a crevasse the moment they appear. Deploy one too close to a well-defended base, and this vital vehicle is laid to waste before it can perform its proper duties.
Planetside 2’s greatest strength is in the diversity and energy that results from such considerations, along with its complex structure, varied terrain, and massive scope. The tools are there for players to lay siege as they wish, and the resulting unpredictability keeps the game consistently engaging. The moment-to-moment feel of shooting and movement thankfully makes core interactions just as entertaining as the broader ones. Certain weapons sound dinkier than you’d hope, and some stiff animations diminish the sense of impact, but by and large, most guns are fun to shoot. Carbines have a delightful zing to them, and pulsars give off a satisfying crackle of energy. Driving a heavy lightning tank across rough terrain gives vehicular action a fun rough-and-tumble feel, and easy-to-grasp arcade controls make taking to the air in a reaver enjoyable off the bat.
Even with its broad RPG-like customization options, Planetside 2 is a shooter to the core; there’s little context for why the war is waged. You don’t know what vital research or terrible experiments are conducted at the Andvari bio lab, only that capturing it improves your faction’s infantry health regeneration. Yet even without typical MMO world-building, the visual design offers a great sense of place. At first glance, the armored soldiers and futuristic architecture make Planetside 2 look like a nondescript sci-fi shooter. But once you cross Esamir’s overcast, icy expanses or watch the sun peek out from behind a monumental watchtower on Indar, you can better appreciate the individual, otherworldly atmosphere.
Sometimes, all you can do is take cover and hope you don't explode.
Sometimes, all you can do is take cover and hope you don't explode.
Unfortunately, Planetsides 2's ambition sometimes comes at the cost of stability. Though server-related lag is thankfully rare, you may still see soldiers rubber-banding across your view, and colossal warzones can bog down the CPU-intensive client. Performance foibles aside, you might fall through the map and into the empty space beneath, and then spawn underground, or perhaps have the game unhelpfully deposit you on a mountaintop when you want some instant action. These aren’t game-defining flaws, but they’re frequent enough to remind you that there is still work to be done on this ever-evolving game.
Occasional woes aside, Planetside 2 is a consistent blast, and a monument to emergent, player-driven gameplay. Battle can take many different forms: intimidating tank invasions, interior infantry shootouts, open air long-range distractions, and more. If you’ve got the patience to learn as you play, then Planetside 2 will reward you with the tools of destruction required to bring its unique brand of chaos under control.

Sunday, December 30, 2012

Upcoming: HAWKEN

HAWKEN is the first F2P game title to come from Adhesive Games, a small independent game studio located in Los Angeles, CA, and Meteor Entertainment in Seattle, WA. HAWKEN is a free to play multiplayer FPS mech combat game currently under development using the Unreal Engine from Epic Games. The focus is on creating an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic.

As a battle mech pilot armed with deadly cannon weapons, HAWKEN lets players fire their weapons without having to reload for ammunition. Instead, weapons may overheat and shut down making the player vulnerable during battle. All merchs are fully customizable with weapons and upgrades. Players are able to boost, make 180 turns and dash which requires fuel. There are also stationary and placable turrets in the game.

Screenshots: 



Videos:

War Thunder Preview

Recently we had the chance to to jump into War Thunder, the new warplanes action MMO published by Gaijin Entertainment and try the game for a while. The game could be the only real rival for World of Warplanes in the run for the best air action MMO and surely has some good weapons. 


When you enter the game after the login screen , you find yourself in the main menu screen. From here you can join a game or create one, set your options, open the game store and access to your tech trees and hangar to upgrade or customize your planes. The interface is very clean and intuitive, and we had no problem  to find or do anything. We have to say that in the actual state of the game some very interesting menu voices like World War and Tournament were unavailable so we didn't had the chance to try them. 

By clicking on the big yellow "To Battle!" button at the bottom center of the screen we entered the queue for a fast PvP match. We personally had to wait some minutes in order to play, which we think this is a bit long for a game like this where you are supposed to quickly join the action. However probably the reason is just that the game is still in beta and there aren't too many players online, so it's not a big deal. 



When we entered the battle we were surprised by the beautiful graphics. The airplanes models are really accurate and detailed, and every surface and material is extremely realistic thanks to a wise use of the shaders. The cockpit view is amazing too and you will feel like you really are in an old WWII warplane, with its control panel and a lot of touches of class like the scratch on the cabin's glass. Gorgeous. The environment is terrific too. The dev team did a really good work shaping a believable environment where the players can unleash their thirst for destruction. Light effects and shadows are impressive too and so are the elements on the ground. Sometimes the flight simulator/action games have nice graphics but a poor realization of the ground landscape. That's not the case of War Thunder. The ground, from water to forests and mountain is stunning and in some cases, from certain altitudes it feels almost like watching a Google earth photo. So you understand that we liked the graphic of War Thunder, but maybe many of you want to know if it's heavy as it its beautiful  too. The answer is no, even on a not high-end PC the game run smooth even with maxed graphic settings.




The gameplay is another winning aspect of the game. It doesn't matter if you are a simulator fanatic or an arcade-addict, as you can always switch the control systems choosing from different styles ranging from arcade to the full realistic experience. After some unsuccessful attempts, all ending with we smashing ourselves on the ground without even be touched from the enemies, we chose to play the most basic arcade style with the mouse directing the plane and firing and the WASD used to rotate it and manage its speed. Even if we were skilled as a drunken monkey, we think that with a Joystick and some time to spend practicing, playing the game at the max realism mode would be an awesome experience. 

When we finally managed to reach the battle the real fun started. The combat, as promised by the developers, is really fast-paced and addicting. When you enter the storm of allies and enemies fighting you have to think fast as you won't have the time to breath. Bullets and rockets whistle around you and you have to dodge them trying at the same time to stay on the tail of your target and shoot it. Aiming and shooting requires a good amount of skill and may be a little frustrating the first few matches but you get better and understand how the combat mechanic works in a bunch of games. Very intuitive. Be careful in combat as you haven't infinite lives. Before entering the battle you have to choose some planes from the ones in your hangar all from the same nation's tech tree and "equip" them. In the match you will use these planes from the first to the last, automatically switching on death. When you finish your planes you are set as spectator. 




There are different models and type of planes, from agile fighters to heavy bombers specialized in attacking the ground units like tanks, and each one plays and feel completely different. The planes are real and historically accurate models and are divided by nations in different tech trees: USA, UK, Germany, Russia, Japan. 

There are a lot of game modes too, from PvP battles to co-op missions and campaign that re-enact real historical battles like Pearl Harbor. If you don't feel to play with other players you can always play the missions and campaign with AI allies too. Every campaign is composed by some missions with different objective and you can choose to play them all or just the ones you like. 

CONCLUSIONS 

War Thunder is a really good game and a fierce competitor for Wargaming's World of Warplanes. The graphic is one of the best we've seen in a free MMO and the game is actually fun to play. Some really interesting features like world war and tournaments weren't available during this beta and there were some queue problems for the PvP matches, but we had a very good time playing it. If you like flight action-simulation games or just want to try something new, fast-paced and fun, maybe you should give a chance to War Thunder, you could end up loving it. 



Darkblood Online Shuts Down


Man, reality wasted no time rushing back after the holidays to smack us in the face. Outspark announced yesterday that their side-scroller action MMO Darkblood Online would be shutting down.

The MMO will be officially closing on January 15, with the premium shop having already closed down yesterday. For those that had made any purchases in the last few months, Outspark saw fit to reimburse players with varying amounts of SparkCash depending on when purchases where made. Players can expect compensation the same day DarkBlood shuts down. You can find the full breakdown on all of this here.
Outspark assured fans that the game would seek a new publisher and preserve player’s character information until new publisher arrangements could be made. What were your opinions on the game? Let us know below.


Champions of Regnum Coming Soon


Champions of Regnum is the latest expansion to the beloved Regnum/Realms Online franchise. The full release of this intense free to play RvR MMORPG is coming soon, but a VIP Preview for existing and former players will start on Dec 20, 2012.

One of the largest changes coming is a complete overhaul of the Invasion system, the very core of Regnum Online's intense gameplay. Players will also be able to use combat skills in new PvP and RvR instances that will expand the content available.


The new Instances open up a universe of possibilities for each hero to stand out and become one of the Champions of Regnum. Finally, with this release, we plan to consolidate both Realms Online and Regnum Online into a new global brand...Champions of Regnum...starting a whole new era for the game.



New Invasion rules: Relics & Dragons:
Unique magical relics that can be found in each fort and castle will be the basis of the new invasion dynamics. The enemy will now become vulnerable when its full set of ancient relics is stolen.
In addition, if a particular Realm collects all of an enemy's relics, there will be an opportunity to summon its own legendary ancient Dragon!
Alasthor, Vesper, or Tenax, will haunt the enemy borders to help each Realm capture the enemy's Realm Gate and achieve the ultimate goal: Invasion!
 
Instanced based PVP and RVR Action:
Champions of Regnum brings a new form of combat gameplay to the world with the introduction of Instanced Coliseums and Battlezones paired with a new Matchmaking system. This matchmaking system allows players to be auto-matched for 1vs1 private challenges in the new Coliseums.
The Battlezones, on the other hand will be the most visually compelling and strategically challenging battle sites featuring Multi-realm battles hosting up to 24 players in a 3-way battle for glory!


 


New content:With the release of new instance-based combat, a whole new set of equipment awaits for those who prove themselves to be the best! Also, new armors and weapons are being added for high level players.

If you are a fan of large scale realm vs. realm battles or want to challenge the leaderboard via smaller group or individual PvP, jump into Champions of Regnum... Battles await!